AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in the Middle East: Q1 2022
In Q1 2022, the top Gacha games on Android in the Middle East showed varied performance in weekly downloads, revenue, and active users, with some apps experiencing significant peaks and others steady trends.
In Q1 2022, the top Gacha games on Android in the Middle East demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the leading titles.
Rise of Kingdoms: Lost Crusade from LilithGames saw a notable peak in weekly revenue, reaching approximately $208K in the final week of January. Weekly downloads showed a significant increase early in the quarter, peaking at around 15K in the first week of January, but tapered off to about 6.4K by the end of March. Weekly active users began the quarter at approximately 26.6K and saw a rise to around 40.4K in early January before declining to about 28.9K by the end of March.
Top War: Battle Game by RiverGame experienced a steady increase in weekly revenue, culminating in a peak of approximately $164K in the third week of March. The game’s weekly downloads showed significant fluctuations, reaching a high of around 17K in the last week of January and ending the quarter with approximately 9.2K. Weekly active users remained relatively stable, starting at about 31K and peaking at approximately 58.9K in early February before settling at around 46.7K by the quarter’s end.
Empires & Puzzles: Match-3 RPG from Small Giant Games saw its weekly revenue peak at roughly $70K in the fourth week of January. Weekly downloads were consistent, with a slight peak of around 2.7K in early March and ending the quarter at about 1.6K. Weekly active users remained stable, starting at approximately 9.7K and ending at around 7.9K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed a peak in weekly revenue of approximately $68K in late January. Weekly downloads saw a high of around 18.7K in the first week of January, but gradually decreased to about 5.9K by the end of March. Weekly active users remained robust, starting at approximately 101K and ending the quarter at about 102.8K.
8 Ball Pool from Miniclip.com maintained a steady weekly revenue, peaking at around $36K in the final week of December and ending the quarter at about $32K. Weekly downloads were strong throughout the quarter, reaching a high of approximately 56.8K in early January and finishing at around 46.3K. Weekly active users were consistently high, starting at approximately 892K and ending at about 837K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.